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memoryOS

Senior Technical Artist (Unity)

Remote Senior $4.7k–$12.8k/moest.

Summary

memoryOS is seeking a Senior Technical Artist to optimize and enhance their rendering pipeline for mobile platforms, bringing game visuals to Double/Triple-A quality levels. This part-time, project-based role offers the opportunity to work with a remote team of 30+ professionals on a #1 product in the memory learning space.

What you'll do

  • Integrate 3D assets into the project
  • Profile and optimize 3D content for mobile platforms, including CPU/RAM usage, draw calls/batching, and asset size management
  • Collaborate closely with artists and developers to maintain an efficient production pipeline
  • Ensure solid performance on low-end devices while delivering high-quality visuals on high-end devices
  • Work with shader creation, integration, and optimization
  • Manage VFX, particle systems, lighting, and animations in Unity
  • Analyze, refine, and improve workflows to enhance team productivity

Requirements

  • 3+ years of experience as a Technical Artist
  • Strong understanding of 3D content creation and integration workflows
  • Hands-on experience with 3D content optimization
  • Experience in shader creation, integration, and optimization
  • Experience working with VFX, particle systems, lighting, and animations in Unity
  • Ability to analyze and refine workflows
  • Excellent communication skills and attention to detail
  • Intermediate English level or higher
  • Bonus: Custom Unity Editor tools, 2D asset pipelines, 2D animation, C# scripting

Conditions

  • Part-time position structured as project-based work or consulting engagement
  • Fully remote with flexible work time and place
  • Vacation and paid sick leave days
  • Transparent management and regular feedback
  • Positive team environment
  • Opportunity to influence trends and take ownership of decisions

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