memoryOS
Senior Technical Artist (Unity)
Remote Senior $4.7k–$12.8k/moest.
Summary
memoryOS is seeking a Senior Technical Artist to optimize and enhance their rendering pipeline for mobile platforms, bringing game visuals to Double/Triple-A quality levels. This part-time, project-based role offers the opportunity to work with a remote team of 30+ professionals on a #1 product in the memory learning space.
What you'll do
- Integrate 3D assets into the project
- Profile and optimize 3D content for mobile platforms, including CPU/RAM usage, draw calls/batching, and asset size management
- Collaborate closely with artists and developers to maintain an efficient production pipeline
- Ensure solid performance on low-end devices while delivering high-quality visuals on high-end devices
- Work with shader creation, integration, and optimization
- Manage VFX, particle systems, lighting, and animations in Unity
- Analyze, refine, and improve workflows to enhance team productivity
Requirements
- 3+ years of experience as a Technical Artist
- Strong understanding of 3D content creation and integration workflows
- Hands-on experience with 3D content optimization
- Experience in shader creation, integration, and optimization
- Experience working with VFX, particle systems, lighting, and animations in Unity
- Ability to analyze and refine workflows
- Excellent communication skills and attention to detail
- Intermediate English level or higher
- Bonus: Custom Unity Editor tools, 2D asset pipelines, 2D animation, C# scripting
Conditions
- Part-time position structured as project-based work or consulting engagement
- Fully remote with flexible work time and place
- Vacation and paid sick leave days
- Transparent management and regular feedback
- Positive team environment
- Opportunity to influence trends and take ownership of decisions