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Tino LLC

Game Artist (iGaming)

Remote Middle $2.5k–$8.4k/moest.

Summary

Tino LLC is seeking a Game Artist to create high-quality visual assets for casino games across multiple verticals including crash games, RNG table games, live dealer experiences, and slots. The role focuses on bringing casino games to life while maintaining premium aesthetics and building player trust through exceptional visual design.

What you'll do

Asset Creation: Design and render high-quality assets including character sets, reel symbols, and backgrounds tailored to game themes.

Branding & Marketing Art: Create compelling game logos and game covers (store tiles/thumbnails) that capture player attention in crowded lobbies.

AI-First Exploration: Follow workflow: start with AI generation for research and ideation, then use decision tree to polish, overpaint, or finalize output to professional standards.

Layout & Composition: Develop visual concepts for Landscape and Portrait orientations, ensuring proper safe area management for mobile and desktop.

Style Fidelity: Maintain strict adherence to defined style attributes while aligning visuals with game core mechanics.

Figma-Centric Handoff: Ensure all final assets are correctly uploaded to Figma project file in both raster and vector formats, ready for design and dev teams.

Requirements

Experience & Hard Skills: 3+ years of experience in game art, illustration, or concept art (iGaming or real-money gaming experience is a significant advantage). Deep knowledge of academic drawing including perspective, light, shadow, colour theory, anatomy, and composition. Strong portfolio with case studies showing game-ready asset sheets with focus on visual hierarchy and readability at small scales. Proficiency in Adobe Photoshop and Illustrator with tool-agnostic approach. Proficiency in AI tools (Freepik, Midjourney, Gemini, GPT, Recraft). Understanding of texture atlases, 9-slice guides, and asset optimization for web/mobile performance. English B1+ level.

Mindset & Soft Skills: Premium-by-default mindset with high internal quality bar. Efficiency in working within timeboxed AI-First exploration phases. Taking ownership of visual identity for game assets, logos, and game covers.

Nice to Have: Basic knowledge of Animation principles. Previous experience or basic understanding of Game UI/UX.

Conditions

Location: Remote

Working Hours: Flexible 40-hour week with mandatory availability between 11:00 AM and 7:00 PM Kyiv time

Compensation: Competitive, based on experience and skill level

Benefits: 15 working days of annual leave, 10 paid sick days

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