Boostbase Group
Isometric Pixel Artist for Ancient Greek City-Builder
Summary
Boostbase Group is developing an Ancient Greek city-builder inspired by classic Impressions Games titles. We seek a skilled Isometric Pixel Artist to create high-quality buildings, terrain tiles, and UI elements that capture the warm, detailed, and readable aesthetic of games like Zeus: Master of Olympus.
What you'll do
- Create ~25-30 buildings with 34 visual variants each (housing, industry, infrastructure, decorative)
- Design terrain and road assets including grass, fertile land, rock, water, and three tiers of roads (dirt, cobblestone, marble)
- Develop walker character types with 4-frame walk cycles and directional sprites for carts and caravans
- Maintain visual consistency across all isometric assets with warm Mediterranean palette
- Organize deliverables in individual PNG sprites with consistent anchor points and folder structure
- Provide source files in Aseprite, Photoshop, or equivalent
Requirements
- Strong portfolio in pixel art and isometric game assets
- Experience with city-builders or similar game genres
- Deep understanding of tile-based systems and production standards
- Proficiency with Aseprite, Photoshop, or equivalent tools
- Ability to maintain visual consistency across dozens of assets
- Attention to alignment, readability, and technical specifications
- Experience with PNG format, transparency, and sprite organization
Conditions
Project Type: Ongoing long-term partnership with planned expansions
Engine: Godot 4.6 (C#)
Technical Specs: 2:1 Isometric (DiamondRight) projection, tile sizes 128x128 px, 256x192 px, 384x256 px
Benefits: Long-term collaboration opportunity, growth potential with additional work planned including new buildings, animations, UI elements, and effects
Application Requirements: Portfolio with relevant pixel art/isometric work, examples of tile-based or city-builder assets, tools used, availability and rate