Nexters
Economy Game Designer
Cyprus Remote Middle
Description
Economy Game Designer
What you'll do:
- Own features from concept through post-mortem.
- Design the economy of events, rewards, progression, and offers.
- Understand resource loops, dynamic systems, and game economics.
- Work with analytics before and after launch.
- Balance the value of new content so that it strengthens the product rather than undermining existing systems.
- Collaborate with Product Owners, analysts, developers, UI/UX designers, artists, and other stakeholders.
We hope that you have
- 5+ year of experience in Game Design
- Strong knowledge of successful mid-core games (Battler), including LiveOps practices.
- Experience working on LiveOps for existing projects using a data-driven approach.
What we offer
- Healthcare — Medical care program (including dental service) or medical care compensation; basic program available for family members when working from official locations (Cyprus, Armenia, Kazakhstan).
- Work, life, and balance — Paid vacation days and sick leave; work from official locations or remotely.
- Sports — Access to yoga, football, volleyball at official locations.
- Relocation support — Relocation package for joining official locations.
- Skills improvement — Online English courses; Greek and Armenian lessons; participation in game jams, hackathons, conferences, meetups as speakers.
- Community; ESG — Support for local communities and social initiatives; sustainability and charity involvement.
- Work format — In offices in Armenia, Kazakhstan, Cyprus or remote.
Who you are
- Economy Game Designer with a focus on progression, rewards, events, offers, and new content.
- Understanding of how much gold, emeralds, and other resources players earn and spend; ability to assess how new content affects existing systems.
- Strong systems thinking and knowledge of the 4X market; experience with LiveOps and/or mid-core projects; understanding of how economies influence player behavior.
Team description
Join the team behind Hero Wars: Alliance, a fast-growing mid-core battler/4X game; work with Product Owners, analysts, developers, UI/UX designers, artists, and other stakeholders.